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Clicky cube review
Clicky cube review











clicky cube review

Few publishers have mastered this aesthetic like Square Enix. It’s an iconic style that’s birthed several modern takes on the retro look. Despite the primitive visuals, the pixels of the 8- and 16-bit era brim with a distinct mix of magic and nostalgia. A survey by found that 87% of Americans would play their childhood classics if they had the cart or console. A copy was provided to us by Nintnedo.Newer isn’t necessarily better when it comes to video games. This review is based on the Nintendo Switch version of the game. It didn’t impress upon me the way a game with an entire genre named after it feels like it should. So yeah, Metroid Dread didn’t do anything for me. It’s fast, action-oriented, and doles out power-ups like Dead Cells or Hades, trading in exploration for a string of fast-paced combat sequences that don’t actually utilize these new abilities.

clicky cube review

You know, the run-based rogue-lites we’ve seen a plethora of. What’s there is there, and all that I am left with is the feeling that this is another one of those. Sure, they feel cool when you first obtain them, but that didn’t change anything because the most effective way to deal with the many, many, regenerating enemies around the map is to simply wait, parry, and tap one button to execute a fatal counter-attack. I was guided directly to the powers I needed when I needed them. There was little incentive to explore beyond making the numbers go up. I overcame each of these obstacles and was quickly ushered down an almost completely linear route to the next boss fight. Suspense traded for tedium as I grind through the next point of progression. Boss fights are most often frustrating because I know exactly what needs to be done but lack the precision to execute without practice. Really, Metroid Dread is a big puzzle box rather than a haunted house. Instead, the game commits to a singular mechanic found only in these heavily scripted sequences that tries really hard to be suspenseful, but is too much of an obvious puzzle to make me scared. I had assumed that taking each EMMI out would feel novel and substantial, probably forcing me to utilize my new abilities uncovered nearby. The gameplay itself does little to hold the suspense. There’s static-y overlay and grey filter in their allotted zones to set the mood, but egress through any of the many doors nearby, and the screen will saturate in safety. But again, Dread tried to play a whole song with one note.

clicky cube review

Encounters with the EMMI, and all my attempts to not encounter them, were suspenseful at first. This tonal juxtaposition extends to the EMMI - quadrupedal Federation robots that have oh so mysteriously gone rogue and you’ll never guess what happened. In trying to cut it both ways, Dread fails to make me feel much of anything most of the time. It’s also the opposite of what the entire area surrounding that boss room wanted me to feel. It is, as many have noted, supremely satisfying when Samus blasts an encumbered Kraid in the face. And that’s fine, but what’s the point of making us slowly crawl through this intricately designed haunted house if she’s never going to get caught off guard. It’s hard to worry for the woman who struts around carrying a giant cannon. In fact, Dread also wants players to revel in Samus’ power. She wakes up with amnesia after the first of many narrative contrivances, and her chances of achieving that basic goal look quite slim.īut of course, her chances are great. The opening hour is promising: Samus, the great hero we know, is tasked to merely survive her ascent to the surface of planet ZDR. The biggest swing Dread takes, its whole conceit really, is purely tonal. And whether I ignore the hype of hungry fans and Nintendo itself, or consider what the game in my hands sets out to do, Dread fails to deliver. But the difference is that Dread makes promises. And that’s not all bad - I could have just described a Rubik’s cube too. But it’s a brief foray for everyone else, like a single note trying to make as much music as it can with rhythm alone. It’s satisfying like an incredibly clicky toy and assuredly will find replayability in those looking to maximize their progress and speed. Metroid Dreadis a game for the season only.













Clicky cube review